1/21/2024 0 Comments Texturepacker polygonWhen it's set to 0, the trim mode is disabled. Pixels with an alpha value below this value will be considered transparent when trimming the sprite.Īllowed values: 0 to 255, default is 0. This shrinks the sprite's size, allows tighter packing of the sheet, and speeds up rendering since transparent pixels don't need to be processed. Removes transparent pixels from a sprite's border. if your sprite has many pixels along its own boundaries, it will be drawn more smoothly when rotating it.
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